Sunday, April 19, 2009

Week 9 - Instructional strategies leading to problem solving and affective learning.

Problem solving= "the ability to use previously acquired skills and knowledge in a unique way to solve unfamiliar problems"

sounds simple enough.

In e-learning context that would mean, we as designer should try to engage and stimulate students into solving problem with previously acquired skills.

Just like the WebQuest project!

I feel that students should always be free to explore various methods to solve problems. Because thats what happens in reality. There's never a fix solution. There are hundred ways to build a building. We just have to keep exploring to find the most efficient one.

Therefore for our webquest, we gave the our target group (students in secondary three) a lot of freedom in how they want to present their research. They are to come up with an exhibition with the 3 ancient technologies (3 because we are kind enough to help them limit their scope)and come up with creative way to present their research.

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